package inimigos;

import org.anddev.andengine.entity.sprite.AnimatedSprite;

public abstract class Inimigo {

	public float x, y;
	public float xInicial, yInicial;
	public short largura, altura;
	public short id;
	public boolean direcao = false;//esquerda
	public AnimatedSprite spriteAnimado;

	public abstract void atualiza();
	public abstract void posicionaNaCena(int mapx, int mapy);
	public abstract boolean colidiuComCaoGuia(AnimatedSprite spriteCaoGuia);

}
